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Elemental kings

The four kings of the elements — the rulers of the gnomes, undines, sylphs and salamanders.

4 beings · every one has its own entry page

Ghob 🜃 Earth North
EarthNorthGnomesFoundation
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Office

King of the gnomes and ruler of earth in the north: the mineral kingdom, mines and buried treasure, foundations, boundaries and land, the frame of the body, and the dead beneath the earth.

Appearance

The gnome king: a small, stocky, bearded figure of earth, heavy and close to the ground, sometimes shown as an ancient man rather than a dwarf. The portraits are conventional illustrations of a type, and no early text fixes his form.

In practice

Grounding, Prosperity, Land Work, Foundation, Burial, Mineral Magic, Boundaries, Ancestor Work

Paralda 🜁 Air East
AirEastSylphsBreath
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Office

King of the sylphs and ruler of air in the east: winds and weather, speech and messages, intellect, inspiration and the breath that carries a working.

Appearance

The sylph king: a tall, grave figure of air, robed in cloud or wind, sometimes winged and sometimes an old man with a long beard riding the weather. The portraits are conventional, and no early text fixes his form.

In practice

Communication, Inspiration, Breathwork, Wind Magic, Clarity, Travel, Teaching

Djin 🜂 Fire South
FireSouthSalamandersFlame
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Office

King of the salamanders and ruler of fire in the south: flame, heat and the forge, martial energy and will, and every transformation worked by burning.

Appearance

The salamander king: a figure of living flame, shown variously as a serpent of fire, a burning warrior, or a lion-maned shape. The portraits are conventional and conflict with one another, and no early text fixes his form.

In practice

Courage, Will, Transformation, Forge Magic, Protection, Passion, Energy

Nicksa 🜄 Water West
WaterWestUndinesTides
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Office

King of the undines and ruler of water in the west: seas, rivers, rain and tides, emotion, dream and scrying, and the healing that comes through water.

Appearance

The undine king: a crowned water figure rising from sea or river, shown variously as a merman, or as a beautiful youth or woman with a fish's tail. The portraits are conventional and conflict with one another, and no early text fixes his form.

In practice

Dream Work, Scrying, Emotion, Healing, Purification, Love, Rain Magic

Everything in this section

6 collections, 847 entries. Every one of them is in the index, where each entry has its own page and shows what it points at and what points back at it.